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New Ships...are there any?

 
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Knight_of_Order
Guest





PostPosted: Tue Oct 26, 2004 9:07 am    Post subject: New Ships...are there any? Reply with quote

This game engion is VERRY powerful. we should be able to creat new ship and put them in EASLY. BUT the .big files make it hard.


How do we get areound this. are there and hackers...i mean programers out there who know how to do that.
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SlugMan



Joined: 21 Oct 2004
Posts: 30

PostPosted: Tue Oct 26, 2004 2:25 pm    Post subject: Reply with quote

first off, atleast correct some of your spelling :-\

Mac users cannot make any content for HW2 because there are no tools available for us to make any content. However, I've read that you can a map using any text edititing program, but i didn't read into it. I also imagine a tool would be extremely difficult to make.

Basically, i think it would be easier to find someone with a PC and Homeworld 2, who is willing to help you, rather than wait around for someone to try a develope a tool from scratch.
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lmop
Site Admin


Joined: 21 Oct 2004
Posts: 152

PostPosted: Thu Nov 04, 2004 5:17 pm    Post subject: Reply with quote

Guest wrote:
if this geezer (who set up the site) has the brainbox to port homeworld, then surely he can port the hw2 tools... hint hint...

To give credit where it is most certainly due, most of the hard work of the original port was done by others: Michael Trepka and Tigital. I'm just the current custodian if you will.

As it happens, I was thinking about the possibility of writing some HW1/2 mod tools quite recently Very Happy However, I read something somewhere that indicated that various files and things in HW2 are saved using a compression format provided by DirectX which simply isn't available on the Macintosh. Given that this affects primary things like ships which are the most desirable thing to actually change in a mod, that would mean that you'd be forced to use a PC in order to change them. And if you have to use a PC anyway then you automatically have access to all the nifty PC tools available too. In short, whilst there may be a lot of demand for such mod'ing tools on the Macintosh, I don't think it is actually possible to do so. Sorry.

Of course, if someone was to show to me that I'm talking crap then I'll definitely take a more concerted look Smile
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ThomasT



Joined: 05 Jun 2006
Posts: 2

PostPosted: Mon Jun 05, 2006 2:54 pm    Post subject: Bigar HW2 BIG archive tool for the Macintosh available Reply with quote

Imop, fortunately the compression used for the HW2 BIG archives is standard zlib compression, and MacOS X does contain a zlib library. I've been working very hard on HW2 tools, and I can assure you that modding is possible. However, writing the tools does require a bit of work. With that said, there is now a Macintosh HW2 BIG archive tool available for download.
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