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lmop Site Admin

Joined: 21 Oct 2004 Posts: 152
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Posted: Tue Mar 27, 2007 9:57 pm Post subject: March update |
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I appear to have missed an update or two - sorry about that.
There have been lots of code changes since the last release. In particular, a number of glaring problems with graphics rendering have been fixed. The game is also a lot more stable. I hope to release new versions of Homeworld and Raider Retreat with these changes soon. However, there has also been some secondary work on save games and how the configuration works so I'll need a bit longer for QA.
In other news, preliminary work on getting LAN networking working on Linux has started up. It's still early stages yet but sounds promising. |
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Axcess

Joined: 11 Jan 2005 Posts: 8 Location: Solaris
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Posted: Sat Sep 20, 2008 4:02 pm Post subject: Intel |
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I now have an Intel macbook, and I would be happy to help with the project, I am currently a senior in college and I have experience with php java and c, I have been playing with xcode and objective-c the last few days, and I would like to offer whatever help i can on getting this game to universal binary, and maybe even get the intel sound engine functioning. _________________
Challenge Gerbler and die..... |
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lmop Site Admin

Joined: 21 Oct 2004 Posts: 152
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Posted: Wed Sep 24, 2008 8:56 pm Post subject: |
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Great! I've got access to an Intel Mac at work but I haven't been able to test Homeworld on it (nor upgrade the project to Xcode 3).
As it happens, one of the other developers reverse-engineered the Relic-supplied x86 sound libraries so there is now a C equivalent. I've been trying to get that working on Mac OS X but I've been having problems. Whilst I think I've now sorted out the endian issues in this new code, actually getting the sound to play in stable fashion is proving much harder. Essentially pilot speech will kill the game dead (looks like a memory overflow but when it happens is not consistent...). Music, sound and Fleet Command/Intelligence speech seems to work. Unfortunately sound isn't really my forte and is a very frustrating experience - in fact my current efforts are actually more directed to removing certain sound types just so that something with sound can be released, rather than fixing the problem - whatever it is... In short, any help and experience you can throw at the problem would be most appreciated!
On a slightly different note, there has just been a large commit recently that adds support for 64-bit processors. I have yet to test that with my setup so if the code doesn't compile nicely it might be due to that! It was good as of r658 though. |
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Axcess

Joined: 11 Jan 2005 Posts: 8 Location: Solaris
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Posted: Thu Sep 25, 2008 12:03 am Post subject: |
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I cant promise much because I have a lack of experience, chances are I will try a few things and then just suggest any solutions I stumble upon to you. But I am anxious to dig in and do whatever I can. Where can I get the code? _________________
Challenge Gerbler and die..... |
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lmop Site Admin

Joined: 21 Oct 2004 Posts: 152
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Posted: Thu Sep 25, 2008 7:40 am Post subject: |
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| HomeworldSDL.org, which basically entails you sending an email asking for access. Now, as it happens, that request will actually arrive in my inbox so it might seem like an unnecessary hoop to jump through but would you mind please? Having your email makes it easier for me to contact everyone quickly should I need to do something with the repository. Thanks. |
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Axcess

Joined: 11 Jan 2005 Posts: 8 Location: Solaris
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Posted: Thu Sep 25, 2008 10:13 pm Post subject: |
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Awesome, I am on it, I am also going to play with sdl in xcode a bit to see what happens. _________________
Challenge Gerbler and die..... |
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